When Ubisoft Annecy’s extreme sports game Steep launched last year, it sold itself on the promise of big mountain exploration. In light of this, Steep’s newest expansion, Road to the Olympics, feels somewhat incongruous with the rest of the game. Something as regimented, restricted, and well-defined as the Olympics does not fit well with a game that challenges you to break all restrictions and find every nook and cranny hidden in the mountains. However, despite its name, Road to the Olympics includes much more than just the Olympics; it adds a huge swath of beautiful and brutal terrain, as well as new events that are surprisingly entertaining.
Those parts of the DLC are hidden behind the story mode, however, which is not much more than a classic longshot narrative: You are an aspiring freestyle Olympian, and you have to complete a series of events in order to make it onto the Olympic team. Your ultimate goal is to become the first freestyle athlete to win the gold medal in all three freestyle disciplines: Big Air, Slopestyle, and Halfpipe.
As you progress through training and the various pre-Olympic competitions, the story is interspersed with actual video interviews with famous winter athletes. These are probably the best moments in the mode, as it’s fascinating to hear Lindsey Vonn or Gus Kenworthy talk about their training regimen, what their anxieties are, or how it feels to win a competition. Generally, Olympic athletes only ever get visibility when they are actually participating in the Olympics, so it’s easy to only think of them in the context of their sports. To see highly successful athletes sitting down in street clothes and talking about their experiences with obvious passion instills a sense of humanity and relatability that we rarely otherwise get.
Unfortunately, the rest of the story doesn’t match the interviews in quality. Each event feels bizarrely disconnected from the interviews, and the mode’s narrator treats your character as a nameless, faceless competitor who is supposed to be taking snowboarding by storm. In addition, the actual competitions are frustratingly easy if you’ve played the base game. During my playthrough of the story, I never once came close to falling out of first place, and I’d routinely score two or three times higher than the other competitors. During some events, where the total score is the sum of the scores of three runs, my two-run score would be significantly higher than the competitors’ three-run scores. Although its in-depth tutorial make it a great mode for newcomers, veterans of the game won’t find anything particularly exciting or intriguing. Thankfully, it only takes three hours to complete, so you can quickly get through it and turn your attention to the much more rewarding parts of the expansion: the new open world and the various challenges contained within.
For all its problems, Steep does one thing particularly well: it imparts a sense of scale that’s unmatched by any other winter sports game. The mountains you ski on feel immense, varied, and full of secrets–in other words, they actually feel like real mountains. They draw you in and make you want to traverse their entire breadth. Additionally, each mountain is distinct and has its own character; Steep’s Denali map features massive, wide-open slopes, while the Alps are filled with craggy peaks, glacier fields, and Swiss villages. Road to the Olympics adds a Japan location, which is just as varied and, it turns out, is my favorite map in the game.
Japan’s skiing is unique and very different from Western ski areas. The new map is filled with huge, sheer cliffs that bottom out into narrow ravines, glades full of small, scraggly trees as opposed to the tall evergreens of the West, and pillow fields of natural jumps and kickers that make you feel both exhilarated and slightly out of control. Steep’s character models and small details have never looked good, but its scenery is gorgeous, and Japan is no exception. I found myself frequently stopping and staring out over the mountain range, or seeking out the small temples and villages that dot the mountainside.
It’s also just an incredibly fun map to ski down. Steep has arguably the best video-game skiing ever made, from the sense of speed to the ease of pulling off tricks to the smoothness of the mechanics. And Japan encourages you to experiment with those mechanics and push the game to its limits. No other map in the game has rock faces as sheer, chutes as steep, or glades as dense, and you’ll have to really work to keep yourself from crashing. But unlike the Alps and Alaska, I never felt like I was fighting the game itself or going out of my way to avoid particularly nasty terrain. The new mountain wants you to throw yourself down chasms and cliffs.
Of course, free-roaming around the mountain isn’t the only thing you can do in Steep–it also has a Trials-like challenge system that encourages you to perfect your runs to increase your score. I’ve found Japan’s normal challenges to be fine, but unmemorable; there’s no challenge that stands out like the Cliff Jump events in the base game. It also has a distinct lack of freestyle events, which are by far the best challenges in the game.
However, Road to the Olympics also contains about a dozen different Olympic challenges that are a lot more satisfying than their story mode counterparts. Competing against yourself and the global leaderboards is more difficult and more interesting than competing against computer-controlled characters. These events do feature a commentator, though, whose lines are extremely repetitive and often unrelated to what you’re doing.
The events themselves are novel and rewarding, featuring mechanics and terrain found nowhere else in the game. I was pleasantly surprised to discover that the new ski racing events actually work pretty well in a game that focuses so clearly on freestyle. In fact, the Downhill ski challenge has become one of my favorites of all the activities in Steep.